diff options
| -rw-r--r-- | include/so_long.h | 10 | ||||
| -rw-r--r-- | src/collision.c | 24 | ||||
| -rw-r--r-- | src/init.c | 10 | ||||
| -rw-r--r-- | src/player_process.c | 4 |
4 files changed, 24 insertions, 24 deletions
diff --git a/include/so_long.h b/include/so_long.h index 48c34aa..4118166 100644 --- a/include/so_long.h +++ b/include/so_long.h @@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/08 14:14:02 by dkaiser #+# #+# */ -/* Updated: 2024/05/15 14:04:06 by dkaiser ### ########.fr */ +/* Updated: 2024/05/15 14:48:10 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -50,14 +50,14 @@ typedef struct s_ivector int y; } t_ivector; -typedef struct s_player +typedef struct s_actor { t_vector position; t_vector direction; t_vector velocity; t_ivector size; mlx_image_t *img; -} t_player; +} t_actor; typedef struct s_tilemap { @@ -72,7 +72,7 @@ typedef struct s_game { mlx_t *mlx; void *window; - t_player player; + t_actor player; int input_direction; t_tilemap map; } t_game; @@ -92,7 +92,7 @@ int check_collision(t_vector a_pos, t_ivector a_size, t_vector b_pos, t_ivector b_size); int check_wall_collision(t_vector a_pos, t_ivector a_size, t_tilemap *map); -void move_and_slide(t_player *player, t_tilemap *map, +void move_and_slide(t_actor *actor, t_tilemap *map, double delta_time); int is_on_floor(t_vector pos, t_ivector size, t_tilemap *map); diff --git a/src/collision.c b/src/collision.c index 5c16130..4458d60 100644 --- a/src/collision.c +++ b/src/collision.c @@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/14 11:48:59 by dkaiser #+# #+# */ -/* Updated: 2024/05/15 13:20:29 by dkaiser ### ########.fr */ +/* Updated: 2024/05/15 14:47:26 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -84,24 +84,24 @@ static int check_wall_collision_with_cell(t_vector a_pos, t_ivector a_size, return (0); } -void move_and_slide(t_player *player, t_tilemap *map, double delta_time) +void move_and_slide(t_actor *actor, t_tilemap *map, double delta_time) { t_vector move_pos; - move_pos.x = player->position.x + (player->velocity.x * delta_time); - move_pos.y = player->position.y; + move_pos.x = actor->position.x + (actor->velocity.x * delta_time); + move_pos.y = actor->position.y; - if ((check_wall_collision(move_pos, player->size, map) & (RIGHT | LEFT)) == 0) - player->position.x = move_pos.x; + if ((check_wall_collision(move_pos, actor->size, map) & (RIGHT | LEFT)) == 0) + actor->position.x = move_pos.x; else - player->velocity.x = 0; + actor->velocity.x = 0; - move_pos.x = player->position.x; - move_pos.y = player->position.y + (player->velocity.y * delta_time); - if ((check_wall_collision(move_pos, player->size, map) & (UP | DOWN)) == 0) - player->position.y = move_pos.y; + move_pos.x = actor->position.x; + move_pos.y = actor->position.y + (actor->velocity.y * delta_time); + if ((check_wall_collision(move_pos, actor->size, map) & (UP | DOWN)) == 0) + actor->position.y = move_pos.y; else - player->velocity.y = 0; + actor->velocity.y = 0; } int is_on_floor(t_vector pos, t_ivector size, t_tilemap *map) @@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/09 14:50:09 by dkaiser #+# #+# */ -/* Updated: 2024/05/15 12:13:03 by dkaiser ### ########.fr */ +/* Updated: 2024/05/15 14:46:09 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -14,7 +14,7 @@ #include "so_long.h" static void init_hooks(t_game *game); -static void init_player(t_game *game); +static void init_actor(t_game *game); int init(t_game *game) { @@ -23,7 +23,7 @@ int init(t_game *game) // TODO: make size and title dynamic game->input_direction = ZERO; init_hooks(game); - init_player(game); + init_actor(game); return (0); } @@ -33,10 +33,10 @@ static void init_hooks(t_game *game) mlx_key_hook(game->mlx, on_key_input, game); } -static void init_player(t_game *game) +static void init_actor(t_game *game) { mlx_texture_t *texture; - t_player *player; + t_actor *player; player = &game->player; texture = mlx_load_png("textures/player.png"); diff --git a/src/player_process.c b/src/player_process.c index 7e27530..c66d13d 100644 --- a/src/player_process.c +++ b/src/player_process.c @@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/14 12:40:05 by dkaiser #+# #+# */ -/* Updated: 2024/05/15 13:53:01 by dkaiser ### ########.fr */ +/* Updated: 2024/05/15 14:46:26 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -17,7 +17,7 @@ static t_vector get_direction_from_input(t_game *game); void player_process(t_game *game) { - t_player *player; + t_actor *player; player = &game->player; player->direction = get_direction_from_input(game); |
