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<title>so_long/src/player_process.c, branch master</title>
<subtitle>2D game built from scratch in C using minilibX at 42 Heilbronn
</subtitle>
<id>https://git.dkaiser.de/42/so_long/atom?h=master</id>
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<updated>2024-06-10T14:39:55Z</updated>
<entry>
<title>Cleanup</title>
<updated>2024-06-10T14:39:55Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-06-10T14:39:55Z</published>
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<id>urn:sha1:ff7d60ad044e98e1e2e14170b5804d141856a949</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove gravity</title>
<updated>2024-05-29T11:19:39Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-29T11:19:39Z</published>
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I'd prefer to have gravity, but unfortunately it would take up to much
time to create a checker for the path that would work with it.
Definitely not a decision I'm happy about. Will probably revisit that
in another project.
</content>
</entry>
<entry>
<title>Add collectibles</title>
<updated>2024-05-20T18:30:41Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-20T18:30:41Z</published>
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<id>urn:sha1:3ad8aa9e66f7e159b175a9a52e5ad00bbfd90734</id>
<content type='text'>
Exit now only works after collecting everything.
I don't really like my current solution, but it works for now.
</content>
</entry>
<entry>
<title>Exit game when reaching the exit</title>
<updated>2024-05-15T15:56:01Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-15T15:56:01Z</published>
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<id>urn:sha1:e45d23fa56958a127c067e599d1408b030220ce8</id>
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</content>
</entry>
<entry>
<title>Removing collider variable from player_process</title>
<updated>2024-05-15T15:00:30Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-15T15:00:30Z</published>
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<id>urn:sha1:33a54536567a8b93cd0320814eba4ff515d5277b</id>
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</content>
</entry>
<entry>
<title>Change collision function input to t_collider</title>
<updated>2024-05-15T13:09:01Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-15T13:09:01Z</published>
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<id>urn:sha1:ef93ab8638e4b2526bfbbea9788cd884fc362bbb</id>
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</content>
</entry>
<entry>
<title>Rename t_player to t_actor</title>
<updated>2024-05-15T12:49:40Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-15T12:49:40Z</published>
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</content>
</entry>
<entry>
<title>Add gravity and jumping</title>
<updated>2024-05-15T12:04:28Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-15T12:04:28Z</published>
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<id>urn:sha1:e6edad24c9fa56538d66067dcff6bde39f746239</id>
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</content>
</entry>
<entry>
<title>Change collision checking and add player.size</title>
<updated>2024-05-15T10:16:05Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-15T10:16:05Z</published>
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Collision checking will now be done using the move_and_slide function.
Instead of tile_size, now player.size will be used for checking collisions.
</content>
</entry>
<entry>
<title>Implement (somewhat) functional collision</title>
<updated>2024-05-14T13:13:26Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-14T13:13:26Z</published>
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