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<title>so_long/src/init.c, branch master</title>
<subtitle>2D game built from scratch in C using minilibX at 42 Heilbronn
</subtitle>
<id>https://git.dkaiser.de/42/so_long/atom?h=master</id>
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<updated>2024-06-10T14:39:55Z</updated>
<entry>
<title>Cleanup</title>
<updated>2024-06-10T14:39:55Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-06-10T14:39:55Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Set window size to fit map</title>
<updated>2024-05-29T14:34:45Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-29T14:34:45Z</published>
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</content>
</entry>
<entry>
<title>Add collectibles</title>
<updated>2024-05-20T18:30:41Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-20T18:30:41Z</published>
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<id>urn:sha1:3ad8aa9e66f7e159b175a9a52e5ad00bbfd90734</id>
<content type='text'>
Exit now only works after collecting everything.
I don't really like my current solution, but it works for now.
</content>
</entry>
<entry>
<title>Draw exit</title>
<updated>2024-05-15T15:35:56Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-15T15:35:56Z</published>
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<id>urn:sha1:71e3dec2a0d675a1d911c529d228814742c49fcf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Resolve some norme errors</title>
<updated>2024-05-15T13:10:55Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-15T13:10:55Z</published>
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<id>urn:sha1:98eb4ded98daf048a97c59b9bd23b0068bd4ba32</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename t_player to t_actor</title>
<updated>2024-05-15T12:49:40Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-15T12:49:40Z</published>
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<id>urn:sha1:356ccc1b6b834d502d203036feac4800b0ed3361</id>
<content type='text'>
</content>
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<entry>
<title>Change collision checking and add player.size</title>
<updated>2024-05-15T10:16:05Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-15T10:16:05Z</published>
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<id>urn:sha1:ed5342399d02ba5d1032a2ef99afdc1c875ed4d8</id>
<content type='text'>
Collision checking will now be done using the move_and_slide function.
Instead of tile_size, now player.size will be used for checking collisions.
</content>
</entry>
<entry>
<title>Finish map input</title>
<updated>2024-05-11T14:26:51Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-11T14:26:51Z</published>
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<id>urn:sha1:f199b13df1350aa864a9104616f0d9b82606b4ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Resize player</title>
<updated>2024-05-10T11:11:26Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-10T11:11:26Z</published>
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<id>urn:sha1:0c1690ca589a1e8c147f96960546e09c3e8bc4fd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make norminette happy</title>
<updated>2024-05-10T10:17:52Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-10T10:17:52Z</published>
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