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<title>so_long/include, branch master</title>
<subtitle>2D game built from scratch in C using minilibX at 42 Heilbronn
</subtitle>
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<updated>2024-06-10T14:39:55Z</updated>
<entry>
<title>Cleanup</title>
<updated>2024-06-10T14:39:55Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-06-10T14:39:55Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Add map checking</title>
<updated>2024-05-29T14:34:17Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-29T14:34:17Z</published>
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</content>
</entry>
<entry>
<title>Add collectibles</title>
<updated>2024-05-20T18:30:41Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-20T18:30:41Z</published>
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<content type='text'>
Exit now only works after collecting everything.
I don't really like my current solution, but it works for now.
</content>
</entry>
<entry>
<title>Draw exit</title>
<updated>2024-05-15T15:35:56Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-15T15:35:56Z</published>
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<id>urn:sha1:71e3dec2a0d675a1d911c529d228814742c49fcf</id>
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</content>
</entry>
<entry>
<title>Rename draw_map() to draw_walls()</title>
<updated>2024-05-15T14:58:49Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-15T14:58:49Z</published>
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<id>urn:sha1:111ae98a90841e3eb47a762aae11a2cceb6b6396</id>
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</content>
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<entry>
<title>Make collision functions more generic</title>
<updated>2024-05-15T13:21:18Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-15T13:21:18Z</published>
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<entry>
<title>Resolve some norme errors</title>
<updated>2024-05-15T13:10:55Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-15T13:10:55Z</published>
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</content>
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<entry>
<title>Change collision function input to t_collider</title>
<updated>2024-05-15T13:09:01Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-15T13:09:01Z</published>
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<id>urn:sha1:ef93ab8638e4b2526bfbbea9788cd884fc362bbb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename t_player to t_actor</title>
<updated>2024-05-15T12:49:40Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-15T12:49:40Z</published>
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<id>urn:sha1:356ccc1b6b834d502d203036feac4800b0ed3361</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add gravity and jumping</title>
<updated>2024-05-15T12:04:28Z</updated>
<author>
<name>Dominik Kaiser</name>
</author>
<published>2024-05-15T12:04:28Z</published>
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